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1. DEADSPACE Citidel - in EVE General Discussion [original thread]
Shae Tadaruwa wrote: Overall, seems like even if there are permanent dead space locations, anchoring a citadel 1000km from any structure in a dead space pocket would render it pretty much useless anyway. They do, but I'm wondering if the Ci...
- by Alia Ravenswing - at 2016.03.19 20:33:52
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2. Where are the aliens? - in EVE General Discussion [original thread]
Haliaeetus Albicilla wrote: So massive galaxy and no other lifeforms than humans? Where the scifi actually is in this game? All I see is references from the talebook from ancient palestine. There are alien artifacts and clues pointing to ...
- by Alia Ravenswing - at 2016.03.19 20:25:28
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3. Locations of Citadels - in EVE General Discussion [original thread]
Has anybody tried to anchor one in the middle of Deadspace? So nobody can warp directly to it, but will have to go through an accelerator gate then travel another thousand or so kilometers in order to reach it.
- by Alia Ravenswing - at 2016.03.19 19:57:52
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4. DEADSPACE Citidel - in EVE General Discussion [original thread]
I'm more interested in building a Citadel in Deadspace than anyplace else. The idea of an attacking fleet that MUST warp to an accelerator gate and then once in deadspace, they have to slow boat a few thousand kilometers will add importance to sp...
- by Alia Ravenswing - at 2016.03.19 19:27:43
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5. Sticky:Changes to OS Minimum Requirements - in EVE General Discussion [original thread]
Brokk Witgenstein wrote: ???? Waitaminute. I'm not ready to accept this on face value. I've seen Windows 3, 95, 98, Vista, Win 8 ... as well as a plethoria of other Microsoft products dating back to 1983. Are you telling me there's a Windows ...
- by Alia Ravenswing - at 2016.03.19 19:12:06
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6. Sticky:Changes to OS Minimum Requirements - in EVE General Discussion [original thread]
Ima Wreckyou wrote: Have you tried to run it with wine on Linux? I too play for 8-9 years, but always on Linux, and there is a quite active community in the Linux subforum which always has a solution if stuff breaks. Thre are also some devs wh...
- by Alia Ravenswing - at 2016.03.19 19:06:32
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7. Sticky:Changes to OS Minimum Requirements - in EVE General Discussion [original thread]
I have been playing for 8 years, and I still play on XP 32 bit using the highest resolution and default level of details with no problem. All my other systems are Linux due to Microsoft's policies which are a security threat. Windows 7 is an opti...
- by Alia Ravenswing - at 2016.03.05 23:15:25
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8. THE BOUNTY HUNTING SYSTEM...DEVS PLEASE READ!! - in EVE General Discussion [original thread]
CCP has screwed up bounty hunting time and time again. It needs to be KISSed In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to req...
- by Alia Ravenswing - at 2015.04.19 19:23:23
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9. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for upd...
- by Alia Ravenswing - at 2015.04.19 19:18:35
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10. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Enta en Bauldry wrote: In W-Space, intel is gathered by d-scanning and looking on-grid (at POSes) to see if any players are active and what kind of ships they're in. Do you intend to permit docking in W-Space? This would make intel gathering m...
- by Alia Ravenswing - at 2015.04.19 19:10:58
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11. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
This is fantastic. I have long wanted all these features. The only thing I don't like is how some destroyed items are some how protected by magic, preventing anybody other than the original owner from salvaging them. My entire reason for launchi...
- by Alia Ravenswing - at 2015.04.19 19:01:06
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12. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Can you also boost their agility and speed? Tornado/ naga fleet? Not possible any more because of bombers and interceptors. Those where very fun fleets. Ability to counter bombs on those hulls can help bringing them ba...
- by Alia Ravenswing - at 2015.04.19 17:54:30
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13. What is the purpose of stations w/o repair services? - in Player Features and Ideas Discussion [original thread]
Those stations have less traffic so can make a better base of operations for some corporations. In addition, having only a few areas with repair services means ambush locations which adds excitement to the game. It creates more diversity, and t...
- by Alia Ravenswing - at 2015.03.09 22:29:24
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14. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nobody is using capital ships anyways, because of the Cyno nerf, and now you are making them even more useless?
- by Alia Ravenswing - at 2015.03.09 22:21:27
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15. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
If it's not broke, don't fix it. It has several probelem but the biggest one is vital information on the screen can't be seen because of a star or a nebula in the background. I use to be able to make a specific window solidor not by clicking or ...
- by Alia Ravenswing - at 2015.01.11 11:47:52
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16. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
I am unable to post a response without my connection getting closed by the server. so aparently my reply must be short. I don't like it.
- by Alia Ravenswing - at 2015.01.11 11:42:43
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17. EVE Code - in EVE Technology Lab [original thread]
There was an interesting debate in the Help channel (yeah, off topic for the channel). Some people believe EVE was coded in Python, others say C or C++, and others still say it was a combination including pur assembly. Who has the real answer?
- by Alia Ravenswing - at 2015.01.11 11:19:26
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18. Bowhead wreck - in Player Features and Ideas Discussion [original thread]
No Bowhead wreck? I'm gonna rage quit.
- by Alia Ravenswing - at 2015.01.11 11:14:58
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19. Warp Disruption Rebalance - in Player Features and Ideas Discussion [original thread]
There is no fittings, but you CAN get a different POD that will allow you to target stuff.
- by Alia Ravenswing - at 2015.01.11 11:12:16
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20. Covert cyno activation in complexes - in Player Features and Ideas Discussion [original thread]
I'm completely against this. Deadspace is the one area that requires people to use normal space drive (warp does not work). Because of that, navigation, speed and other tactics really come into play. Cyno jumping in would take all that fun away.
- by Alia Ravenswing - at 2015.01.10 21:31:23
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